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PhailSurvival - Try to mine...and survive
Poll
New features? (if you have an opinion not on this list then post it)
Fishing ponds on the mountains
0 (0%)
Caves in the mountains
2 (25%)
Monsters at night
6 (75%)
More resources
0 (0%)
Total Members Voted:
8
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Topic: PhailSurvival - Try to mine...and survive (Read 1184 times)
Axo-Tak
October 14, 2014, 12:42:41 AM
Welcome to PhailSurvival!
This is a RPG that I'm working on. The terrain you see is generated automatically when the server starts.
Checklist
Combat system:
Working on it
Balance out resource system:
Making effort to do that
Inventory:
Stable...?
Crafting:
On hold until combat system is finished
Spell casting:
Basics are done but I haven't got to really work on it
Less laggy terrain generator:
Will work on it
Chain of materials
Bronze
Brass
Iron
Gold
Steel
Damascus
???
«
Last Edit: October 14, 2014, 12:21:58 PM by Axo-Tak
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Maui69
October 18, 2014, 05:32:18 PM
should probably make the terrain look better in general
the brown ground looks eugh
mayb it just needs better colors though?? i dunno, haven't seen other generated terrain
otto-san
October 18, 2014, 07:18:31 PM
what algorithm are you currently using for terrain? if you're using perlin, simplex noise is made by the same guy specifically to be way faster at higher dimensions and still gives p much just as high quality results
here's a bunch of code that went into a simplex generator i made for a voxel system if you're interested
https://github.com/ottosparks/psVox/blob/master/psVox/mech/simplex.cs
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PhailSurvival - Try to mine...and survive