Author Topic: Terrain Repeation  (Read 2118 times)

For quite some time I've been trying to delete that annoying green box in Mission Editor that sets the boundaries for where your terrain will be repeated.

After much researching and experimenting, I'm still at a dead end. I have tried the terrainsquare increase, but that just messes the water up.

If anyone has some information that could shine some light on my situation, it would be greatly appreciated.

You can't just delete it, its a marker showing the repeat boundries. There's a snippet of engine code at GarageGames.com which allows the terrain not to be repeated and to make a completely flat terrain outside the repeat, however this is only good with water to cover it up.

Could you use more than one terrain block I wonder...?



Mass explanation post:
You can make the terrain tiles bigger and have the water work if the number is a power of two (2,4,8,16,32,64.....) But in making the terrain bigger if stretches out the textures more and more, and the terrain looks rougher.  With your instance of the isles map, you could always just plop the entire map that you want player to be able to go to in a interior box.  (having a end of the world like aspect).  Also in your case, you could put the main island in the center, and put other isles around the entire map.  Then position and scale the box so that it has the main island in the center, and the edges almost touching the repeats of the main isle, that way, you use the repeats to actually increase the area of the map.


That code to delete it requires a engine change, so unless badspot adds it, not possible.

You can't have more then one terrain block with the standard TGE.  Your only options are one or zero.

Higher res textures are the only answer.

That makes for longer downloads still, and also still doesn't defect the fact that the terrain looks modeled and not real (you can very clearly see the edges).


Also, no matter how big you make the terrain size, there will always be someone who walks until they find the repeat.


The number one test for if you need a bigger terrain is: Are you using every square inch of the map area, if not, then don't make it bigger.  If you want things to be far away, don't do it.  Simply don't let players have fast modes of transportation and full the world with things.

One thing I don't like about some RPGs is that you have to go a long ways just to get to something important, wile I'm passing by empty area were the thing I want to go to could be there.  Remember, the player has fun doing something, not passing bye empty places to do something.

Also, in your case (dread), you want tensions between neighbors, so make it crowded and see how it works, I may be wrong, but allot of things that are more fun sound dumb until you try it and see how fun it is...

Terrain repetition will be toggleable in V9 I think.

^cool^ but isn't there a way to make the green box bigger? i think i seen that option before.

No, you can change the terrain scale, but not make the number of terrain units per repeation.

Repetition, not repeation.