What so many people making knockoffs fail to realize is that you don't have to copy Pecon's server when making a Boss Battles game. You can have a medic without it using the same play-style or tools or player type.
That's right. My last Boss Battles server was mostly base off Pecons, with a few minor details, but it was crudely made and needed improvement. Which is why I posted this thread in the first place to see what the community actually wants from a Boss Battles server and try to use certain ideas.
So, to sum up the medic situation?
If you have a medic class with any kind of Loadout, it still wouldn't change the fact that the one weakness that the class itself has is that it's expendable. Once your last medic dies, no more healing, and your protection strategy changes, and you either need to hide, or go down swinging.
If you use health packs, (as the way I see it) they can prove to be an effective way on healing, but without the right set of events, those same HP packs could also heal the enemy.
I have a medic class on my old server, but I also was planning on having a buyable syringe in the shop so that the only thing that's expendable to the players is themselves.
wat.
Kinda on the fence on whether encouraging teamwork is worth the effort or not. Plenty of places on Pecon's server already where a little teamwork would go a long way, but most people never seem to go beyond "ATTACK BOSS ATTACK BOSS EXTERMINATE EXTERMINATE DEATH DEATH DEATH" in their thinking patterns. Good example is the infiltrator, which works well as a win condition when the boss is suitably distracted. So what do you do when you see your buddy the infiltrator sneaking up behind them for a backstab? Is it A) Back off while shooting to try to keep the boss's focus away from him, B) Fire a rocket at his feet to launch him away from your pal, or C) Circle strafe around the boss with your own knife to try and get the backstab yourself and in the process exposing your friend. Most people opt for D) "What? I wasn't paying attention and didn't even notice my teammate in the first place KILL KILL ANNIHILATE ANNIHILATE DESTROY ALL EGGMAN ROBOTS."
Yeah, but unfortunately, the mindless killing feature is the core of the boss battles, dependent on the server, but still the core of it.
I can list two examples as to when this was never necessarily the case.
The Rotondo Medic Chain:
When the map was limited only to the space hanger, when one would occasionlly play as Rotondo, most people would choose the medic class most often. I was puzzled, until I realized that the medics were chaining their medi-guns together. The one left out was always the leader, as well as the Melee fighter with the Ubersaw.
Whenever Rotondo hurt one of the medics, the other medics turned their beams to the hurt medic, healing him in no time flat. More often than not, a couple of medics managed to even gain a lot of übercharge.
So the strategy for the medic chain was very simple:
A) Heal all your fellow medics to gain ubercharge and get them to heal you,
B) Be to one and only combat medic and fight the boss head-to-head, and the other medics will support you.
C) Get other players that aren't healers into the medic chain for more firepower.
And the strategy works too. I was victim to one of these medic chains, and I ended up resetting cuz it was too hard.
Monolith Stunner:
On my server of Boss Fights, there was this boss called the Monolith, which was similar to Kaje 2.0 in some ways, but had a players scale of 5x(which was HUGE), and had more of a damage advantage. It was slightly hard to beat him, and you would have to hide behind cover a lot to not take direct damage. But he had one 'large' weakness:
I made a mistake in choosing Major League Scout one round (had a Loadout made up of the Force-a-Nature, Pistols Akimbo, and the Sandman) and I realized that Monolith's size was also a disadvantage from being stunned by the Sandman's baseball stun ability.
And it worked quite well.
The Monolith was also badly prone to knock-back weaponry, so the Force-a-Nature sent the boss flying every time. So every time someone played the Monolith, I played MLScout.
It actually got so bad that the boss began to target the MLscouts first, (BlueBoy can enforce this) and pick off the rest later.
So the strategy for MLScout was simpler still:
A) Knockback the boss to annoy him and allow for other players, such as Spies, to go in for the kill.
B) Stun the boss at the first opportunity you get, especially since you don't need to much aim to hit the Monolith. Also useful for Spies.
C) Hide inside or behind buildings if the Monolith attacks. It can't destroy buildings.
So there are strategies, but they are uncommon, because too many people are more focused on taking down the boss or how OP they sometimes are instead of focusing on a strategy. It's a fact.