Thank you. Also I have a bit of a problem with the @param mat, or transform, it has aparently 7 possible float values, posx posy posz aax aay aaz aaTheta. How would I squeeze that in?I'm trying setOrbitMode(%client.player, "x y z a b c theta", etc. but it won't execsorry if i'm being a bother at this point
The transform matrix is used here to set the rotation of the camera around the player. You may want to use http://forum.blockland.us/index.php?topic=27230
The camera spawns at random angles each time, but at the same distance.
Add %client.camera.setFlyMode(); before the setOrbitMode call.