Well, after a long time of hoping and wishing for a good raycast weapons pack to come out, similar to T+T, and being only somewhat satisfied by GCat's Default Weapons pack, and waiting for a good pack of military vehicles to come out, I've decided to take matters into my own hands.
However, I don't have anything to show. I don't know how to code, nor do I know how to model. Learning is part of the fun though. I've been looking through tutorials in the coding help and code discussion sections too. Perhaps posting this topic will put my foot in the door, so that I'll actually do this.
There are two projects that I wish to complete, the first is
Automata, a working title for a sort of T+T of vehicles, featuring full sets of vehicles that come in three flavors, each with advantages and disadvantages. This project draws a lot of inspiration from Tom Clancy's Endwar. The second project is an unnamed weapons project, akin to T+T, however the weapons will use raycast instead of projectiles. This second project is in its very earliest conception, literally only existing in my head. I haven't decided on realism, styling, weapons types, etc. The only thing that is for certain is that the weapons will be in Blocko style, however, as previously stated, I'm not sure if I want things like sights or a complete ammo system yet.
Imagine Rock Paper Scissors, but instead it's Armor, Speed, Firepower. Armor beats firepower, firepower beats speed, speed beats armor. I don't know whether or not a set should carry two of these traits though. Example below.
Here's a mockup of Automata's "Imperial Collection" -a firepower/HP centric set.

Design stylings for this set are on the fence between WH40k-alikes, with inspirations from Interwar tanks, and using the clusterforgetery of WWII's tank classes and vehicles purposes (ie Heavy Tank, Medium Tank, Light Tank, Assault Gun, Self Propelled Gun, Tank Destroyer, etc) or resembling a more modern military vehicles, but still having the look and feel of being ponderous, slow, heavy, bruising vehicles. The latter would be more akin to the Russians in Tom Clancy's Endwar. The dual trait version, which is Armor-Firepower, is an idea derived from the British tanks in the Wargame series.
The second set, which will either be a Firepower centric, or a Armor-Speed set will be rooted in ultramodern or near-future concepts. This single trait version can be seen in Tom Clancy's Endwars' JSF faction. The dual traits can be seen in the Russian tanks in the Wargame series.
The third set is a speed-centric, or speed-firepower set, with a sleek and lightweight look, incorporating ultramodern or futuristic details into their designs. Many of these vehicles will actually have wheels. Their guns may or may not been highly accurate, and small caliber compared to the other sets. This can be seen in the Endwar European Enforcer Corp's vehicles, with the addition of high ROF guns. The Wargame dual trait version is derived from either Americans or the French/Eurocorps. Can't remember.
Anyway, discuss, critique, and forgive me for the clusterforgetery of text, and the jumping from subject to subject. I'll refine this thread more when I get on my computer.