Author Topic: So I made a stop motion video and I would like some feedback  (Read 625 times)

This is my first ever stop motion video and I need some feedback in order for me to improve my videos in the future. This video is a bit short because of the very limited space I had and the amount of ideas I had but it's my first so you get the deal. Now not everyone's first creation is amazing or spectacular but I really and have always wanted to make stop motions because I have loads of ideas that I always wanted to come true. So if you leave feedback for me I could do a good job in the future.

https://youtu.be/VtKnF8eN4qI

The video was made in windows movie maker both live and 2.6 versions, 2.6 isn't much of a good software as it was lagging a lot and had some issues and every time I used the title and credits editor it would always crash so I had to make the title and credits in the live version. And the video res isn't 16:9 which is a issue which I could fix in the future but for now lets just give some advice.

Keep the camera steady. It's weird when it jumps while focused on the same scene. Everyone's movement felt just a bit too slow, especially the punching.


Keep the camera steady.
That's probably a Iphone problem, you know sometimes when you take a photo on the iphone the camera makes that orange box and forgets around with the lighting. I dunno how to disable that but I'll consider using a normal camera next time, sorry about that.

Everyone's movement felt just a bit too slow, especially the punching.
this is my fault and windows movie makers fault, the frame rate was a bit of an issue in movie maker since it wouldn't lower than 0.125 seconds in the picture duration which is with all the choppy movement. I had some issues while taking pictures with the paper models, the arms where a bit of a pain to figure out how the punching is going to work and all. Thanks for the feedback.

tis beautiful
Thank you?

Keep the camera steady. It's weird when it jumps while focused on the same scene. Everyone's movement felt just a bit too slow, especially the punching.
This
Also, you should consider using somthing like Sony Vegas to edit instead of movie maker. If you cant afford Sony Vegas, you can usually use the trial versions for versions 12,11,10,9,8 and even 7.

for a first its great!! definitely better than my beginning antics

in the future i would keep in mind anchoring down the camera so that it doesnt move as much. it also seems to zoom out and random places too. did you by any chance take each frame by hand? id advise either anchoring it more or getting an animation program or (my camera allows this) a third party app so that you can just take pictures from your phone and you wont even have to touch the camera!!

also, id try to stay away from natural light or florescent lights when animating. even though you cant see it with the naked eye, cameras can pick up the subtle light changes and its really distracting.

(this ones just more of a personal suggestion) itd be cool to see more movement in the subtle events, like characters falling over instead of just snapping down.

most importantly tho, if you're going to do stop motion animation, i would seriously suggest getting an actual program for animation, like monkyjam, cus its free. they allow you to control your camera from your desktop so that you dont even have to touch it and it will make your animations infinity times better because cameras move SO much when you touch them. its always alarming how loving much they move just by pushing the button down with tweezers

This
Also, you should consider using somthing like Sony Vegas to edit instead of movie maker. If you cant afford Sony Vegas, you can usually use the trial versions for versions 12,11,10,9,8 and even 7.
I'll consider that.

for a first its great!! definitely better than my beginning antics

in the future i would keep in mind anchoring down the camera so that it doesnt move as much. it also seems to zoom out and random places too. did you by any chance take each frame by hand? id advise either anchoring it more or getting an animation program or (my camera allows this) a third party app so that you can just take pictures from your phone and you wont even have to touch the camera!!

also, id try to stay away from natural light or florescent lights when animating. even though you cant see it with the naked eye, cameras can pick up the subtle light changes and its really distracting.

(this ones just more of a personal suggestion) itd be cool to see more movement in the subtle events, like characters falling over instead of just snapping down.

most importantly tho, if you're going to do stop motion animation, i would seriously suggest getting an actual program for animation, like monkyjam, cus its free. they allow you to control your camera from your desktop so that you dont even have to touch it and it will make your animations infinity times better because cameras move SO much when you touch them. its always alarming how loving much they move just by pushing the button down with tweezers
I  used my iphone for this and not an actual camera and yes I took each frame by hand. I also don't really have a single table that isn't near light and uses desk lamps like most people have when they make stop motions which is what is causing light flickering and the strong light in the windows. If I were to get rid of the lighting issues then I would need to wait until I go back to my home country since there isn't much room in my apartment left and my parents won't let me buy a table even though I have the money for it because of the issue of going back to my home country soon. When I go back to England I will defiantly have space for a table for the stop motions.

I will also consider the program you listed and to be honest, I don't really have a tripod and instead I took a foam cup and crafted it into a a small little tripod since that was what I had on mind but I will get a good camera and a tripod in the future

EDIT: oh and the movement, I really should have done something about it. If I had string then I could have made the falling movements more detailed so it doesn't look bad and the fighting movements where a bit tricky to do but I will defiantly improve on it in the future
« Last Edit: June 30, 2015, 06:02:31 PM by Mouse droidz 21 »

EDIT: oh and the movement, I really should have done something about it. If I had string then I could have made the falling movements more detailed so it doesn't look bad and the fighting movements where a bit tricky to do but I will defiantly improve on it in the future
id suggest fishing line would be nice since its clear, but i never favored it since it was always tricky for me to use with characters. they'd never behave the way i wanted them to

if you know basic photo editing, theres a tedious but imo a much more cleaner, easier way to do stuff like falling and flying and floating by using duplicate pictures of your subject and background (which this tutorial pretty well demonstrates in the intro if you're interested). i wouldnt do it yet tho only because scene attributes (lighting, camera, set etc) must always remain the same or else the illusion looks weird  

clay never fails tho. clay is your best friend when it comes to animating ANYTHING, i've found
« Last Edit: June 30, 2015, 06:14:37 PM by mod-man »

swearing should be used in moderation, when every other word is a swear word it basically isn't funny anymore

swearing should be used in moderation, when every other word is a swear word it basically isn't funny anymore
I have to agree with this, but I really needed other actor sounds. Does anyone know any sound sites that have voices/actors? If I made my own they would sound really bad

If I made my own they would sound really bad
id still make my own anyway. why would they sound bad?

id still make my own anyway. why would they sound bad?
Well impersonation voices would sound bad but since I am using different characters that already have been voiced and that .wav files of their voices exist what would be the point of impersonating them anyway. But if I made my own characters then I could voice them