when you're on team CIS, click a brick with onactivate>client>chatmsg[team:<var:cl:team> teamname:<var:cl:teamname>]
use whichever one of them gives a value in the ifs, as I think <var:cl:team> should be 2 and <var:cl:teamname> might be CIS
when doing input>client>vce_ifvariable, put in the variable name, not the variable replacer
ie, input>client>vce_ifvariable[duck][==][6], not [<var:cl:duck>][==][6]
if you want to use the replacer, use input>self>vce_ifvalue[<var:cl:duck>][==][6]
(DELAY 400) Onrelay self firerelay
onrelay self spawnhomingprojectile radiowave closestvehicle(activeplayer maybe?)
(DELAY 3000)onrelay self seteventsenabled 0 1 OFF
(DELAY 6000)onrelay self seteventsenabled 0 1 ON
these two events will never be called, when a new relay is called it cancels all of the old onrelay events and triggers them again