Author Topic: Is it possible to have an emitter follow a projectile?  (Read 1062 times)

I need to know if its possible to have a custom emitter follow a projectile, Like a bullet trailer but an emmiter instead so i can add a spin effect

Well i think i found out, had i dug into the Weapon_Gun i would have found this
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   particleEmitter     = ""; //bulletTrailEmitter;
correct me if im wrong though

yes that is the best way of making a particle follow a projectile
ex:

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particleEmitter = BurnEmitterA;

I need to know if its possible to have a custom emitter follow a projectile, Like a bullet trailer but an emmiter instead so i can add a spin effect
that'll probably look cool from the back
but look really funky from the side

that'll probably look cool from the back
but look really funky from the side
I will post the look i am going for. The laser musket from Fallout 4

take a look at some of the laser emitters to do something similar
not the default laser emitter, but the emitter back of sci-fi emitters