Author Topic: Having trouble making bricks off of a special model  (Read 1300 times)

Hey guys, I made a totem model for the intent of using it as a staticshape, and it worked fine when I exported it as a .dts and everything. I found that staticshapes were a bit laggy, so what I want to do is make it into a brick. I tried using the blb converter, which worked, but it make my model go on its belly. When I compensated for this in blender by rotating it, and then converting it again, blockland complained that it had an invalid size. When I looked into the BLB file, it had a size of -19998 -19998 -49995. Is there any way I can fix this? The model is attached below.

http://justfilehosting.space/download.php?f=jxehk (non rotated version)
http://justfilehosting.space/download.php?f=ssgoc (rotated version)
« Last Edit: July 09, 2015, 07:52:19 PM by Johnny Blockhead »


I was having similar problems like what you described.


I've found that using the .obj exporter from the older Blender versions (2.49b in my case) seems to cause the issue. I tried using the latest Blender to export the .obj file, which seems to have resolved the issue.

Just a heads up, the newer .obj exporter might output your model at half it's normal size. Fortunately you can adjust the scale of the output file in the export options.


I literally just discovered that solution about an hour ago, so might not be foolproof.


I was having similar problems like what you described.


I've found that using the .obj exporter from the older Blender versions (2.49b in my case) seems to cause the issue. I tried using the latest Blender to export the .obj file, which seems to have resolved the issue.

Just a heads up, the newer .obj exporter might output your model at half it's normal size. Fortunately you can adjust the scale of the output file in the export options.


I literally just discovered that solution about an hour ago, so might not be foolproof.
I can't stand the UI of pre-2.5 Blender. It's the reason I haven't modelled for Blockland - I don't want to bother with DTS export if I need to use two different Blender versions.

I can't stand the UI of pre-2.5 Blender. It's the reason I haven't modelled for Blockland - I don't want to bother with DTS export if I need to use two different Blender versions.

But I was not talking about .dts exporting. :I

I said it was better to use the latest Blender for creating bricks.
So if you are just going to be creating bricks, you shouldn't ever need to touch a per-2.5 Blender (assuming you are only making .blb bricks).

you shouldn't ever need to touch a per-2.5 Blender (assuming you are only making .blb bricks).
He was talking about making add-ons in general, not just this brick. But yeah.


I use milkshape to make bricks so. Can't supply much help. Much nicer to have a direct .dts exporter though.

OT
I just turn the model on it's side before I export it (obj). Eventually I got used to it.