Author Topic: Why is my OBJ2BLB giving me a error?  (Read 3399 times)

Damn, that is quite a bit.

Try removing faces and vertices that are hidden (if any) to reduce the count and see if you can't simplify some of those rounded cylinder objects (such as the capacitors on the board)

If all else fails, you may have to make your model like a JVS brick instead of using BLB (assuming it has animation)
« Last Edit: July 20, 2015, 04:47:03 PM by Goth77 »

Pretty nice.  Be careful with the poly count though, if someone spams enough high-poly bricks it can create a bit of lag.