Author Topic: Client-sided function to check if the client is the host of the server?  (Read 2593 times)

What will?
When you first join a server, it only displays the server name without the host's name tagged on front.

When you first join a server, it only displays the server name without the host's name tagged on front.

That's really odd. That also means that there has to be some way to get the server name without the host's name prepended, because it has to grab that somewhere to display it. That could be leveraged to get the host's name (substring of 0 until (length of total name minus length of just server name)).

Do a trace initiating the player list, might give a hint

secureClientCmd_SetServerName Display(Hostname, Servername)