Poll

Specific pack just for normal variants for custom weapons?

Yes
5 (100%)
No
0 (0%)

Total Members Voted: 5

Author Topic: Default-like RPG Weapon Pack - {BETAv2}  (Read 5066 times)

It won't be finished for awhile, I still have lots of plans for this pack before it's finished.

Today I think I'm gonna clean up some of the code and make it look more presentable. Right now through the fault of my own, a lot of the weapon scrips attempt to introduce the same datablocks which isn't really an issue, just a cluttering problem. Also I forgot to remove a couple UI names for the projectiles, just so they don't spam the explosions and projectiles list.

After that, I'm going to look into two new weapon types, polish some of the scripts to make the weapons less unwieldy and balance everything properly.
« Last Edit: July 28, 2015, 12:45:47 PM by IkeTheGeneric »



expect something big tomorrow


I'm doing the final stretch, wish me luck guys

edit: darts are done, expect version 2 here to download soon
« Last Edit: July 31, 2015, 11:33:13 PM by IkeTheGeneric »

The warhammer and throwing darts have been added to the pack, go give it another download yo

yunokatana
is that a katana


Well it's supposed to be :, (
that's what i thought
make crossguard-thing an octogon
edit: make a tessen(fan with iron blades in it)
« Last Edit: August 01, 2015, 08:41:05 PM by EnjoyedBen2002 »


Bumping for a new poll
I've been working out balancing issues and I had an idea about making normal variants for each custom weapon, rather than tiers, and release them as their own pack. What do you guys think?



I've taken on a project bigger than this, so this'll be on hiatus until I get back around to it.

In the meantime, I'll drum up a smaller pack using the custom weapons except untiered for any sort of defaultish deathmatch or whatnot