you need to create an image
datablock ShapeBaseImageData(bagImage)
{
shapeFile = "./bag.dts";
emap = true;
mountPoint = $BackSlot;
offset = "OFFSET HERE";
eyeOffset = "0 -999 -999";
rotate = true;
rotation = "ROTATION HERE";
armReady = false;
doColorShift = false;
colorShiftColor = 0;
};
this is similar to creating a weapon image except mounting it to your back instead, you will need to rotate and offset it so that it is in the proper place on the player
%player.mountImage(bagImage,2);
then mount the image to the player
mountImage(image,slot)
make sure the slot is not slot 0 as that is the slot that you probably will have weapons/items in