Author Topic: Deactivated features in Blockland Add-Ons?  (Read 2069 times)

the most probable reason why it was commented out is because it has some problems with the client's sounds loading, for example this happened twice or thrice... when i had those features turned on the players on my server said that they crashed after going close to the vehicle that had the features on, so thats why its disabled by default and for the impacts case its most likely not buggy like wat i stated above

jetsound idk

squealsound is the tires sliding sound

wheelimpactsound is the tires impact sound but since theres already a body impact sound so it wouldnt be needed unless you want 100% realism

enginesound is when the car shifts into the "forward gear" and plays it, once you have gone up to the maximum top speed the engines pitch will increase, if the engine is back into the idle position its pitch would be decreased i think... but heres the catch, the idlesound DOES not play even after you have gone idle

idlesound is when the vehicle is spawned and it will play that specific engine sound ( pretty much lol )

jetsound is the jet/plane/car/boat's jetting sound i think, didnt really experiment with this since it was rendered redundant over the enginesound feature ( pls hepl by adding info for this )

Filipe had sounds in his cars before but removed them because they interfere with a super popular mod
I was the one who added those via separate coding. At least, unless he used something else.

I recall trying the engine sounds, having a friend join my server, and telling me he didn't hear anything. It worked on my end though. I think he had download sounds and music on too.

I recall trying the engine sounds, having a friend join my server, and telling me he didn't hear anything. It worked on my end though. I think he had download sounds and music on too.
Maybe setting engine sounds doesn't put them on the file manifest? Does it work if he has the add-on in his blockland folder aswell?