Author Topic: How to hide nodes with bot events?  (Read 547 times)

In the older version of bot events you could hide nodes/parts of you avatar. Now with the new bot events by Rotondo I can't find anything that allows you to do this which sucks because there are portal 2 decals and you can make your blockhead look like atlas. So does anyone know how to do this with the new bot events? and is there a guide to the new bot events and how to use them?
« Last Edit: October 18, 2015, 08:15:53 AM by Mouse droidz 21 »

the quick answer is no, you cannot hide your own nodes.

here's a guide to the events
Quote from: Badspot
http://forum.blockland.us/index.php?topic=226906.0
Events

Input Events

    onBotDeath
    onBotActivated - when the player clicks on the bot
    onBotSpawn
    onBotReachBrick - when the bot reaches his "goToBrick" brick (see output events below)


Brick Output Events

    respawnBot
    setBotPowered <bool>
    setBotType <list>


Bot Output Events

    LookAtPlayer <Clear, Activator, Closest, Reset>
    LookAtBrick <string brick name> - look at the given named brick
    GoToBrick <string brick name> - go to the given named brick
    PlayGesture <list>
    DropItem <item data>
    SetBotPowered <Off, On, Reset>
    SetRunSpeed <float 1.0-0.05>
    SetActivateDirection <Both, Front, Back> - Sets what side of the bot responds to clicking.  Ex: if set to front, the onBotActivated event will only trigger if you click the bot in the front
    SetSearchRadius <Type of search; range>
    SetIdleBehavior <list>
    SetWanderDistance <Type of wandering; range> - "grid" is not quite functional yet
    SetWeapon <itemData>
    SetBotName <string>
    SetTeam <Enemy, Neutral, Friendly, Mercenary, Owner, Custom; Custom Name>
    SetMeleeDamage <int 0-1024> - how much damage the bots do when they touch you
    SetRandomAppearance <City, Space>
    SetAppearance <Blockhead, Caveman, Cop, Criminal, national socialist, Zombie, Custom> - The "Custom" value automatically copies your current avatar by translating it into a nightmare string the text field

unfortunately i believe this is only possible with the console