Author Topic: Is this a good enough tutorial?  (Read 2204 times)

lol, omg Ostinyo(Wesley).  You're awesome.  :cookieMonster:

The formatting looks great.  But the flow was utterly decimated when you chopped it up.  Making it difficult(for me at least) to read and understand.

I should redo my tutorial.

To start off I should use a different command, as player.position = "# # #"; is kind of confusing to explain. Updating the person's position like that is just a kind of hack made by a developer, and wouldn't work in most other situations.  (Writing the word blue on a yellow wall does not make the wall blue.)

From there I should give an example of the code we'll be using.
Then proceed to explain the structure, (Like I did in the initial draft.)  Pictures and such would be excellent for explaining structure.  At this point it's important to mention dump();, tree();, and a few Blockland API resources.  These help a ton when you're looking for information about an object and what you can do with it.

At the very end I would like to keep a list of links.  These links would go to other topics where I explain other commands and bits of code in plain text.  Such as- how the add-item event is declared/what happens when it is called.

Maybe, a video tutorial
« Last Edit: January 23, 2016, 10:51:20 AM by FelipeO_O »

At the very end I would like to keep a list of links.  These links would go to other topics where I explain other commands and bits of code in plain text.  Such as- how the add-item event is declared/what happens when it is called.
There are a lot of coding resources already, a link/resources section that compiles a bunch of useful topics would be fabulous.

Because this is a console tutorial, you can't assume players know how to code- but I don't think you should focus on teaching them either. That's for a coding tutorial. Just give them the basics to get started doing useful things in the game on their own :)