[0] onActivate > Cell_Door > setColliding []
[0] onActivate > Cell_Door > setRendering []
[0] onActivate > Cell_Door > setRayCasting []
[3000] onActivate > Cell_Door2 > setColliding [x]
[3000] onActivate > Cell_Door2 > setRendering [x]
[3000] onActivate > Cell_Door2 > setRayCasting [x]
This doesn't work, it still triggers all the events at once.
you have to stagger it in a way that the
calling of the event is delayed, since delayed events are still called at the same time as non-delayed events
i suggest using relays as a workaround if changing the schedule limit or
instead of calling 3 separate events at the same time use disappear[0] and disappear[-1]
doesn't work