Author Topic: Corrupted Model,please help.  (Read 1211 times)

I decided to import a very high poly model into blockland,it worked.
sorta
This is what happened:

So i though it was a texture glitch,i deleted all textures but NOOOOOOO!!!!
It can't be that easy. >:)
Does anybody know how the hell can i fix this?
PM me and ill give you the model.
« Last Edit: December 04, 2015, 03:58:55 PM by _OXBADCODE# »

Btw if anybody wants to know,the model has 35839 polygons.
It has a LOD of 1
And it has Animations.
If could anybody help,thats would be seriously great.


"THIS ISN'T EVEN MY FINAL FORM"
I'm no expert at this sorta thing but yeah holy stuff that's a lot of polygons. Even if that isn't the issue it should probably be fixed regardless.
« Last Edit: December 04, 2015, 05:45:13 PM by gr8dayseth »

i think we found the issue
Maybe,if you look from diffrent angles you can see the model is fine,it just has extra spam on the top?

Maybe,if you look from diffrent angles you can see the model is fine,it just has extra spam on the top?
He's talking about the exporter for dts can only go to a certain amount.

He's talking about the exporter for dts can only go to a certain amount.
Oh,well my milkshape lags like hell for about five seconds and then the model is exported into .dts
It seems legit to me,but i was wondering why was milkshape lagging.
Maybe thats the problem.

He's talking about the exporter for dts can only go to a certain amount.
i'm not
i'm thinking that putting a 36k model into tge is a bit insane

i'm not
i'm thinking that putting a 36k model into tge is a bit insane
Well,i did a little research and it turns out blockland can handle less than 100000 polygons at the same time,my game just crashes when it reaches max.
I had this other machine gun model,i could try using that if it works.
But right now i want to know how to fix stuff like this in the future.