Author Topic: The mystery of wildwill  (Read 2315 times)

Don't ban people for playing on the same key. I used to do it all the time with my brothers.

hostile as in other players who are not a wildwill being hostile to wildwills
not wildwills being hostile

Oops.

Don't ban people for playing on the same key. I used to do it all the time with my brothers.
Well we told them not to since it didn't work well on the server, with user-specific commands, and they didn't go.
Kicked them, they came back.
Really the only thing left to do was ban them, and I woulda done like, a 1-second ban with a reason in it, but moderators cant put any time below 10 minutes, and reasons don't work with it.

They might've had their chat off, because now that I think about it, I've never seen will talk, even with just one user on.


Well we told them not to since it didn't work well on the server, with user-specific commands, and they didn't go.
this issue can be solved

do they use different clan tags?

i remember that, although people sharing a key have the same name, they could still have different clan tags

you could check their avatar colors, their lan name(?), if they're alive, and depending on what you're doing: their team, their score, the last chat message they sent, the time they connected, their position, what bricks they own

whole bunch of things you could check

this issue can be solved
Not really. They have the same name and BLID, which are the only 2 things that are really readily available to admins and moderators.

Not really. They have the same name and BLID, which are the only 2 things that are really readily available to admins and moderators.
you could check their avatar colors, their lan name(?), if they're alive, and depending on what you're doing: their team, their score, the last chat message they sent, the time they connected, their position, what bricks they own

whole bunch of things you could check

just print it out in a list if multiple clients with the same ID's are found. add a 2nd argument to commands. e.g. /kick wildwill 3 would kick the 3rd wildwill in the list
if you loop through ClientGroup, you'll always get the same person printed in the list

I think its a group of kids who play together. I don't see why you should take their fun away.
or maybe its a cult. it could be me, it could be you, it could even be-

This is wildwill agent #592. Terminated client 13138.
Will is wild

just print it out in a list if multiple clients with the same ID's are found. add a 2nd argument to commands. e.g. /kick wildwill 3 would kick the 3rd wildwill in the list
if you loop through ClientGroup, you'll always get the same person printed in the list
And how are you going to tell which of them actually did the bad thing? The only fool-proof way I can see this working is if you actually change each of their names to something unique so they can be told apart.

I think its a group of kids who play together. I don't see why you should take their fun away.
or maybe its a cult. it could be me, it could be you, it could even be-

This is wildwill agent #592. Terminated client 13138.
Will is wild


Dude I am perfectly fine with that! I was just wondering how there's so many.

And how are you going to tell which of them actually did the bad thing? The only fool-proof way I can see this working is if you actually change each of their names to something unique so they can be told apart.

Or you could just ban one of them and hope you banned the right one XD

Or you could just ban one of them and hope you banned the right one XD
if you ban one of them, all of them will go down with him as they have the same ID