Author Topic: What is the best coding languge for Torque Scripters like me?  (Read 1089 times)

If you dont know what a game engine is I dont suggest making games in the first place

Either way go with unreal engine or something

The engine is what actually does the heavy lifting. Graphics, physics, object handling, stuff like that. You just make the objects and tell the engine what to do and it does it.

There are a lot of different engines out there depending on what you want to do. 2D? 3D? If it's 3D, a couple that I can remember are Unity and Unreal Engine, which are both free as of now.
ahh, I remember now. thanks. I plan to make a 2d game.
If you dont know what a game engine is I dont suggest making games in the first place

Either way go with unreal engine or something
I just forgot what it was, I knew it before. Its just that Headcrab was asking a lot of questions and statements.
« Last Edit: December 17, 2015, 06:45:36 PM by Bow »

you have:
Unity
Unreal Engine
Game Maker
LOVE
Yae
...I guess HTML5 with canvas elements?

https://en.wikipedia.org/wiki/List_of_game_engines
larger list ^

EDIT: Torque2D is free, forgot about that

the only problem with the open-source torque2D as of right now is that it lacks editors so you have to do everything explicitly through code

if you're nice and cozy with torque that's fine, but it definitely makes it harder to work with compared to earlier versions