Author Topic: Music audio does not work at long ranges.. why? (Nevermind)  (Read 334 times)

So I have this:

Code: [Select]
datablock AudioDescription(AudioMusicLooping2d : AudioMusicLooping3d)
{
maxDistance = 999999;
referenceDistance = 999999;
outsideAmbient = 999999;
is3D = 0;
};

code for fxDtsBrick::setSound(%brick, %music, %client)
%this.audioEmitter = new AudioEmitter()
{
position = "0 0 0";
rotation = "1 0 0 0";
scale = "1 1 1";
profile = %music;
useProfileDescription = 0;
description = AudioMusicLooping2d;
type = 0;
volume = 1;
outsideAmbient = 999999;
referenceDistance = 999999;
maxDistance = 999999;
isLooping = 1;
loopCount = -1;
minLoopGap = 0;
maxLoopGap = 0;
enableVisualFeedback = 1;
is3D = 1;
coneInsideAngle = 360;
coneOutsideAngle = 360;
coneOutsideVolume = 1;
coneVector = "0 1 0";
};
it works perfectly except no matter what the range of hearing the music is still the same. Does anyone know why?

Edit: Nevermind, I restarted my server and it seems to work fine.
« Last Edit: December 20, 2015, 07:40:53 PM by Kyuande »