package tumbledamage{
function DeathVehicle::onImpact(%this,%obj){
parent::onimpact(%this,%obj);
if($pref::server::fallingdamage){
if(vectorlen(%obj.getvelocity())>30){
messageall('',"<bitmap:add-ons/ci/crater> "@%obj.getmountedobject(0).client.name);
%obj.getmountedobject(0).kill();
}
}
}
};
activatepackage(tumbledamage);
tested and it seems to work fine, it only kills you if fall damage is toggled on in the server.