Author Topic: Merp's Maps  (Read 2928 times)

Hello everyone,and welcome to my maps thread where I'll show you some maps that I've made.
It would be nice if you could leave some feedback on my maps if there is anything at all that I need to fix





The reason why CP_Castlegrounds is canceled Is because I didn't like how It turned out when I had finished the main parts of building it,and it was very broken ( blue had around 3 spawn rooms while red had only one,and it had the same flaw that cp_gulch has that the final point is very close to red's spawn,in the latest update,the control point was moved infront of the sniper wall to prevent spawn camping to get the point,it also provides blue with cover while they are capturing)

Cp_Gulch might soon have a second stage that will have two versions of the save once the 2nd stage is ever finished,one that only includes a save with just the second stage,and a save that includes the first and second stage in one. However,I am unsure on how I should go about making a second stage,to merge it with the first stage like Cp_Dustbowl or make them seperate like how Pl_CactusCanyon did it


Koth_AirAssault is still in planning and will most likely not see public release very soon,I Plan to make sure that its bigger than CP_Gulch's first stage,giving Red and Blue 2 spawns and 3 ways to get to the control point,similar to Cp_Gulch,but It will be in the sky and I will attempt to give it a more airships are battling out sort of theme.

ETB_BlueLabs is a Escort The Bomb map that takes place in Blues base,with some outside segments. In my opinion this map wont be talked about until I finish KOTH_AirAssault.
The List above will be changed when needed.
« Last Edit: January 01, 2016, 09:22:20 AM by Merp »





Cp_Gulch has received its final Update!
From now own it will only recieve balance tweaks and bug fixes

List of changes and additions :

Added Lights to make it look better

Added cover underneath the 1st point

Moved the 2nd point infront of the cover to reduce spawncamping

Added teleports for each team,Red's teleports dissapear when the 1st point is capped by blue,Blue's appear when the same point is capped by blue.

Here is the download for this version : http://www.mediafire.com/download/7p49qdmk662eyda/MvM+Gulch+Save.zip
« Last Edit: January 01, 2016, 10:36:00 AM by Merp »

Hey guys,I think I should show the progress on how KOTH_AirAssault is going,currently,its small,but I already have the main paths laid out and built,along with the main map itself,the control point,spawns,the only thing thats left is lights.



Please leave some feedback on things I should change or add.


the edge plates look too randomly placed
the rest is good but a few things on both sides aren't quite symmetrical enough oh nvm you rotated instead of mirrored, but even if they were it probably wouldn't make much of a difference anyways

the edge plates look too randomly placed
the rest is good but a few things on both sides aren't quite symmetrical enough oh nvm you rotated instead of mirrored, but even if they were it probably wouldn't make much of a difference anyways

Thanks for the feedback,I will try to improve the edge plates so they don't look as rushed as they do now.

KOTH_Air Assault has received an update!

Here is the list of additions and changes :

made the left path more accessible

fixed both of the side paths so they don't look randomly placed and don't slow down players.

added a upper path

added lights



Here is the download link for anyone who wants to host this on their server!

http://www.mediafire.com/download/2nt79uh5j21qli6/KOTH_AirAssault.zip
« Last Edit: January 05, 2016, 05:25:26 AM by Merp »