function servercmdMakeHeadBlue(%client)
{
if(!isObject(%client.player) || %client.player.getState() $= "Dead")
return;
if(%client.player.getDatablock().shapefile !$= "base/data/shapes/player/m.dts")
return;
%client.player.setNodeColor("headskin","0 0 1 1");
schedule(15 * 1000,0,resetHeadColor,%client.player);
}
function resetHeadColor(%player)
{
if(!isObject(%player))
return;
%player.setNodeColor("headskin",%player.client.headColor);
}
function servercmdMakeHeadBlue(%client)
{
if(Player Doesn't Exist Or Player is Dead)
Exit Function
if(Player Isn't Standard i.e. Horse)
Exit Function
Set Color Of Head To Blue (R G B A)
Schedule([15*1000]ms,0,ResetHeadColor,Player)
}
function resetHeadColor(%player)
{
if(Player Doesn't Exist)
Exit Function
Set Color Of Head To Player's Client's Preference
}
schedule(%time,0,%function,%arg0,[... %argN]);
%object.schedule(%time,%function,%arg0,[... %argN]);
(Technically, ShapeBase::schedule(%time,%function,%arg0,[... %argN]);)
If you use %object.schedule, do not put the 0 in - it indicates to call *ObjectType*::function, as in:
%client.schedule(1000,applyBodyParts);
will call GameConnection::applyBodyParts(); in one second.