Author Topic: I tried making choptune  (Read 1273 times)

I tried making chiptune for the first time for some of my lua projects.

Factory Map
Factory Map [VARIANT]

lmk how I can improve it or little things that sound dumb

defo sounds like a dark scary factory place not2Baddo esp for the first time

not too much of an expert on this kind of thing so i can't rly offer much advice but it sounds p fine to meeeeee

defo sounds like a dark scary factory place not2Baddo esp for the first time

not too much of an expert on this kind of thing so i can't rly offer much advice but it sounds p fine to meeeeee
Thx man. I was going for a kinda cave storyish feel to it

I don't understand how it relates to lua but I like it

I really like this. Reminds me of Organ Trail, which I like.

it's very sharp. it chops well

I don't understand how it relates to lua but I like it
I make games using the love framework

I make games using the love framework
oh, I completely misunderstood that sentence

forget yeah that's great
If you were going for cavestory esque you hit the head on the nail

I definitely get the Cave Story vibe, but for some reason they don't really scream "chiptune" to me.  It doesn't really sound like you're following any particular system's particular specs or restraints, so I can't really give you advice on the matter.

If it's a Cave Story vibe you're going for you've pretty much nailed it.  If you want a more general chiptune sound, I recommend sticking to square/pulse waves, avoiding full chords, avoiding overlap of new notes over decaying notes, and using arpeggiated chords where applicable.
« Last Edit: February 02, 2016, 01:09:06 AM by Plastiware »

I definitely get the Cave Story vibe, but for some reason they don't really scream "chiptune" to me.  It doesn't really sound like you're following any particular system's particular specs or restraints, so I can't really give you advice on the matter. If it's a Cave Story vibe you're going for you've pretty much nailed it.  If you want a more general chiptune sound, I recommend sticking to square/pulse waves, avoiding full chords, avoiding overlap of new notes over decaying notes, and using arpeggiated chords where applicable.
Glad to hear that i'm achieving the effect that I want. In terms of the style of chiptune, i'm actually super limited because i'm using a not-so-versatile tracking program that doesn't support note sustain. It pretty much allows you to place down notes but that's the maximum extent. When I purchase my new PC, i'm going to switch back to Famitracker, since i'm much more familiar with it (i experimented with it like once :u)

Glad to hear that i'm achieving the effect that I want. In terms of the style of chiptune, i'm actually super limited because i'm using a not-so-versatile tracking program that doesn't support note sustain. It pretty much allows you to place down notes but that's the maximum extent. When I purchase my new PC, i'm going to switch back to Famitracker, since i'm much more familiar with it (i experimented with it like once :u)

If you're used to trackers I highly recommend OpenMPT.  It's highly versatile and perfect for chiptunes.  Plus you can load existing .mod, .xm, .s3m, and .it chiptunes for brown townysis.

If you're used to trackers I highly recommend OpenMPT.  It's highly versatile and perfect for chiptunes.  Plus you can load existing .mod, .xm, .s3m, and .it chiptunes for brown townysis.
Looks like a great alternative. For the time being, however, I'm forced to use Milkytracker since I only have a macbook.