Author Topic: Five Nights at Freddy's  (Read 3298 times)

Hey jackass I'm not lieing. I meant I admired him. His ass kept asking me for my phone number

Admined. Not admired. Autocorrect

You're talking about another ram right because I have never asked for a phone number ever.
Also you do know you can edit your messages right?
« Last Edit: February 02, 2016, 07:40:59 AM by RamboCreativity »

It would be better to take the idea and theme it instead. This would be reasonable to event to be single-player, but attempting multiplayer for this sort of thing (where players are the animatronics) would not be balanced because your average player will not build tension. They will rush the door and stay there.

If you want to make this work in its own way, I would recommend re-imagining the game in its own way. Have there be one "camera" guard, and a few other guards as well. Make bots that walk from room to room, and if they enter a "move" sequence while a guard is in the room, they attack them. If you want a PvP aspect, have one player sit in another "camera" room, and control the animatronics through their own door. This player can teleport to various rooms and disable the cameras in rooms, forcing the guards to go out and fix the cameras.

This turns gameplay from "snorror" into a bit of a "command your troops horror". You tell them what rooms are safe, and lead them to fix things, but you have to keep an eye on yourself too else you'll get killed, and someone will need to take your place. The person playing the "baddie" may be able to knock out guards, and leave them for dead if the animatronics find their way in.

Bottom line is you're attempting to make what I did back in 2011 with Slender, and to be honest, the outcome will be much better if you use your source material as inspiration but not for recreation.
This is sounds like a legitimate idea but you can use events to make sure players dont go down the wrong hall and make it so they can only stay at the door for like 10-30 seconds then instant respawn and stuff like that its like a 20/20/20/20 mode sorta

Btw mine craft admin banned me from my server I said A not you.

This is sounds like a legitimate idea but you can use events to make sure players dont go down the wrong hall and make it so they can only stay at the door for like 10-30 seconds then instant respawn and stuff like that its like a 20/20/20/20 mode sorta

If you're eventing players to be the enemy, it would be just as easy to event bots to do the same thing. Bots can also stare creepily at the cameras until they decide to move again, meanwhile players will be standing around bored for a while spinning around and flailing their arms for half a minute.

In any horror setting, suspense, tension, and buildup are what make the situation scary. You simply can't ask players to do this because they have the built-in desire to win more often than they have to be scary. Believe me, I've been down this road before, and especially in Blockland, horror PvP won't work, at least at its core. If you design a PvP game with a horror element tacked on it will work out great. If you design a horror game for use in a PvP environment, it'll lose most of its scares.

You make a valid arguement BUT I wouldn't know anyone who can event power or bots to do so I still need some eventers that set up a battery power that goes down over time and when it's empty it makes every cancel events

Battery power going down over time shouldn't be too hard to do. Can either use relays with projectiles if you want to stay default or VCE to be more organized. Eventing the bots shouldn't be too hard either - just have the bot path to various bricks. If you want the paths to be more randomized, you can use VCE random variables or relays.

Event-wise, what you're looking for isn't too complex for experienced eventers, especially with power tools like VCE.

good thing I have VCE... now I just gotta find out how to use it.

Are you gonna try to make a server with this?

Because I don't think FNAF is really multiplayer friendly.

it can, just call it "Fast paced FNAF"

You make a valid arguement BUT I wouldn't know anyone who can event power or bots to do so I still need some eventers that set up a battery power that goes down over time and when it's empty it makes every cancel events
good thing I have VCE... now I just gotta find out how to use it.
I can help with this if you want, I'm great at eventing.

build looks good but this has been done way too much imo

good thing I have VCE... now I just gotta find out how to use it.
The sentence that destroyed every project I started before I learned C++ and Java.

build looks good but this has been done way too much imo
Agreed
Maybe you should make a fnaf 2, 3, or 4 map.

sadly enough I don't like 3 as much as 1 2 and 4 I'd make those though. I guess I can pour more pain into another map :P