Author Topic: [Script] Admin Camera Missiles  (Read 6565 times)

Time to annoy the crap outta people...possible ban on other servers but I just gotta take the risks!
I don't think you understand how add-ons work.

ive never heard it called admin camera

ive never heard it called admin camera
usually it's the orb of omniscience

ive never heard it called admin camera
its client's camera object with an image with an emitter on it that can't be controlled without admin privileges or an addon wtf do i call it

its client's camera object with an image with an emitter on it that can't be controlled without admin privileges or an addon wtf do i call it
orb


scale doesn't change for me.

Time to annoy the crap outta people...possible ban on other servers but I just gotta take the risks!
pls

I don't think you understand how add-ons work.

I'm talking about if other people had this addon.

There's a rare chance of that though.

I'm talking about if other people had this addon.

There's a rare chance of that though.
It's admin only, so unless you have admin you can't use it

Line 111, you're not parenting the function properly.

Line 111, you're not parenting the function properly.
nice catch, although the additional variables shouldn't have any affect on the game
file updated regardless

scale doesn't change for me.
set $Pref::SwolCamMissile_MissileScale to an int value

This doesn't make any sense.

Outside of minigames when I kill people only explosions register as a hit.

Inside of minigames only physical direct hits register, no explosions.

It's weird.

This doesn't make any sense.

Outside of minigames when I kill people only explosions register as a hit.

Inside of minigames only physical direct hits register, no explosions.

It's weird.
swololol incorrectly packaged onExplode and other things. he forgot to loop the check for nearby players too so only one person in the area explosion will take area damage

swololol incorrectly packaged onExplode and other things. he forgot to loop the check for nearby players too so only one person in the area explosion will take area damage
the real culprit here is minigame checks
and I appear to have accidently used 'if' instead of 'while'