Author Topic: Saving overwrites brick ownership.  (Read 736 times)

Basically what the title says

On my server I have it where I delete "lots" so people can make their stuff, and so they don't have to have my trust either. But whenever I save it, and "Keep original ownership" and "save events" (or whatever those 2 say) are checked. When I go into single player and reopen the map, I find out that the brick ownership is made to be 100% mine, even though when I loaded it, the "original ownership" (or whatever it says) is checked, so it should have the original brick ownership, but it doesn't.

Any help would be appreciated

Because in singleplayer, IDs effectively don't exist. You are assigned a 'lan ID', aka 999999, and in order for the game to function as expected, all the bricks are loaded with that ID.

If you want ownership to function as expected, just host a passworded/1 player server.

Because in singleplayer, IDs effectively don't exist. You are assigned a 'lan ID', aka 999999, and in order for the game to function as expected, all the bricks are loaded with that ID.

If you want ownership to function as expected, just host a passworded/1 player server.
Alright I'll try that out, thanks.

One more question, do you know the link to the most recent autosave?

Nvm found it, thanks though!