Author Topic: SuperFPS Server.  (Read 3707 times)

Bugfixes!
Re-added music. I forgot about this when I changed it to a gamemode.
Prints have been changed a bit and are no longer missing because of that.
Avenger turrets no longer respawn as regular tank turrets. Planes beware!

Baseball bats.
Baseball bats are a thing.
Also, I'm hosting this again. I stopped for a while but I started again.
Plus, if New Brick Tool adds the ability to snap to a grid, I'll be able to quickly make terrain and then I can make a ModTer map quickly.
Any suggestions for the server?
« Last Edit: April 24, 2016, 04:09:23 PM by SuperSuit12 »

The server doesn't seem to be up at the moment.  Could you add something like this:

To the OP?

I don't know how. It has a Discord server like Crown's though, now. That links to a Dubtrack room because why not? (Dubtrack's just music stuff, it's neat but not necessary in any way.)

Just go to http://serverstatus.block.land/ and use the stuff there to get your own.

Here I did one for you:


Pecon owns the block.land domain.

Oh thank you!
Also: HUGE ANNOUNCEMENT:
PROPS ARE NOW A THING!
You can select the prophammer as your primary and it'll give you a proptool! You can then use your secondary (for now just the tranquilizer) to fight and lay traps. There's only four props so far:
Sandbags, of course.
A lone purple 2x4 brick (I really put a lot of effort into this one, guys, you'd better appreciate it!)
Barbed wire that isn't the barbed wire brick (It could look better, but it could also look worse.)
And most importantly of all, a land mine. BZZZZZT BOOM.
Explosive barrels (they're a bit broken.)
Lanterns, for when it's dark out and you want to be able to see further than your own light! They can be toggled with the little button on top.
« Last Edit: April 26, 2016, 07:48:17 PM by SuperSuit12 »

Added wiring to the props list
you can now make toggleable gates, but have to wire them up
you can also toggle lanterns with wires if you wire it to the top green bit or the glass bit

Had a new map go through the entire process of production without being put on the list of Work-in-Progress maps.
You'll now see TDM_Downwards_v0 as a gamemode. It's not going to be cycling because for now the map's not attatched to the gamemode (still finalizing the gamemode part, gamemode's just a way of loading the right addons for now). It's a simple team deathmatch. It may occasionally spawn you outside for some mysterious reason, it likes to have the spawnpoints vanish. There should be enough that they shouldn't ALL disappear, though.