I decided to start working on a texture that will add a little bit more detail and flexibility to the default roads.


I'm not extremely good at texturing for Blockland, and it seems these textures I've come up with don't tile well at all (you get microscopic lines at the boarders z-fighting).
My color accuracy is sorta okay, but since the colors used in the .blb aren't perfect whites/yellows/blacks it was sorta a shot in the dark to get it this close.
To elaborate: if one of you kind-hearted souls can fix the z-fighting and the colors to match the default road baseplates that would be great. Since it took me a huge amount of trial and error (due to me being stupid with the colors at first) I'm sorta pooped out for the night, feel free to fix these when ever one of you sees time to do so and repack it and give it to me or upload it yourself.
Thanks! If you can give any tips on how to prevent the z-fighting for later projects that'd be great.
The 3 plate .zips are included in the archive