Author Topic: Detecting collision  (Read 733 times)

I'm in a bit of a pickle.

I'm trying to detect player collision with bricks, but I don't know how.

You can't at the moment since Badspot never added the right callbacks in the engine - the way that SpaceGuy does it with his events is just to put a trigger around the brick which is a bit of a haxx, however the fxDTSBrick Collision callback has been added in v9.

Kudos for using the catchphrase.  :cookie:

It's not a trigger, it's a box search with extra XYZ checks because of bad bounding box issues with players.


Alright, thanks.

Of course, I HAD to make a coding help topic with the catchphrase.