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Detecting collision
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Topic: Detecting collision (Read 733 times)
Falcondude
February 04, 2008, 11:34:50 AM
I'm in a bit of a pickle.
I'm trying to detect player collision with bricks, but I don't know how.
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Ephialtes
February 04, 2008, 11:56:11 AM
You can't at the moment since Badspot never added the right callbacks in the engine - the way that SpaceGuy does it with his events is just to put a trigger around the brick which is a bit of a haxx, however the fxDTSBrick Collision callback has been added in v9.
Kudos for using the catchphrase.
Space Guy
February 04, 2008, 01:50:50 PM
It's not a trigger, it's a box search with extra XYZ checks because of bad bounding box issues with players.
Ephialtes
February 04, 2008, 02:14:08 PM
Oh, that then.
Falcondude
February 04, 2008, 02:32:51 PM
Alright, thanks.
Of course, I HAD to make a coding help topic with the catchphrase.
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Detecting collision