Author Topic: "You do not own this item/vehicle"  (Read 416 times)

Anybody else had this problem?

This is a default minigame created within my script, here is the data for it:
Code: [Select]
new ScriptObject(cityminiData)
{
brickDamage = 0;
brickRespawnTime = 10000;
class = miniGameSO;
colorIdx = -1;
EnableBuilding = 1;
EnablePainting = 1;
enableWand = 0;
fallingDamage = 1;
        IncludeAllPlayersBricks = 1;
inviteOnly = 0;
numMembers = 0;
owner = 0;
playerDataBlock = PlayerNoJet;
PlayersUseOwnBricks = 1;
Points_BreakBrick = 0;
Points_Die = -1;
Points_KillPlayer = 1;
Points_KillSelf = 0;
Points_PlantBrick = 0;
respawnTime = 10000;
selfDamage = 1;
StartEquip0 = nameToID(hammerItem);
StartEquip1 = nameToID(wrenchItem);
StartEquip2 = nameToID(toolPrintItem);
StartEquip3 = 0;
StartEquip4 = 0;
title = "City RPG";
useAllPlayersBricks = 1;
useSpawnBricks = 1;
VehicleDamage = 0;
vehicleReSpawnTime = 5000;
weaponDamage = 1;
};

I've set all the obvious settings to 1 such as useAllPlayersBricks and IncludeAllPlayersBricks, yet I still can't pick up others items/vehicles and visa versa?

If this is the only mini game running try packaging minigameCstar fishe to always return 1

I have done it in the console, is there a way to "update the minigame without having to restart a server full of players"?

If not I'll just have to restart.

just activate the package; no restart should be necessary

just activate the package; no restart should be necessary

Thanks you two for the quick responses, it works fine now.