Anybody else had this problem?
This is a default minigame created within my script, here is the data for it:
new ScriptObject(cityminiData)
{
brickDamage = 0;
brickRespawnTime = 10000;
class = miniGameSO;
colorIdx = -1;
EnableBuilding = 1;
EnablePainting = 1;
enableWand = 0;
fallingDamage = 1;
IncludeAllPlayersBricks = 1;
inviteOnly = 0;
numMembers = 0;
owner = 0;
playerDataBlock = PlayerNoJet;
PlayersUseOwnBricks = 1;
Points_BreakBrick = 0;
Points_Die = -1;
Points_KillPlayer = 1;
Points_KillSelf = 0;
Points_PlantBrick = 0;
respawnTime = 10000;
selfDamage = 1;
StartEquip0 = nameToID(hammerItem);
StartEquip1 = nameToID(wrenchItem);
StartEquip2 = nameToID(toolPrintItem);
StartEquip3 = 0;
StartEquip4 = 0;
title = "City RPG";
useAllPlayersBricks = 1;
useSpawnBricks = 1;
VehicleDamage = 0;
vehicleReSpawnTime = 5000;
weaponDamage = 1;
};
I've set all the obvious settings to 1 such as useAllPlayersBricks and IncludeAllPlayersBricks, yet I still can't pick up others items/vehicles and visa versa?