Author Topic: Blb help  (Read 596 times)

So since no one will help me in suggestions and requests im going to post here. I have this model that im trying to convert to a brick but i cant seem to get it working right, when i spawn it ingame it turns out sideways and the collisions are forgeted up, for the collisions I just duplicated the model itself and renamed it to COLLISION1. This model is basically a base that I want to be able to walk into.

Heres the model http://www.filedropper.com/base_3

first off this goes in modification discussion, this is why you were getting no help in suggestions and requests

as for your model, make sure you export it so that Z is up not Y
we need more info for what exporter you are using for whatever modelling program you are using and what blb exporter you are using, if you are using General's BLB exporter I know that the collision shapes need to be convex cube meshes prefixed with "COL"

first off this goes in modification discussion, this is why you were getting no help in suggestions and requests

as for your model, make sure you export it so that Z is up not Y
we need more info for what exporter you are using for whatever modelling program you are using and what blb exporter you are using, if you are using General's BLB exporter I know that the collision shapes need to be convex cube meshes prefixed with "COL"
Its generals exporter and im using blender for the modeling program.

For collision you either have to have square boxes(up to 10) or use a dts shape for the collision.