Cool idea, in an MMORPG every player is randomly generated a favorite food that would heal more to them as a cute little bonus for really thinking about what the character eats, but now here's the catch: how to implement it with new foods being added?
Lets say at the start of the game there's 6 different foods you could eat. Your favorite food is picked from these, but then months later 3 new foods are added, and since your account is old, you still have your favorite food with no chance of getting one of the new items. How would I make this fair for others? Just force them to keep their basic favorite food, give them some way to change it (with or without influence), make a new random food every time more food is added or add some funky system in which you use modulus?
modulus example:
randomly generate a number, mod it by the amount of food items, and then that food is your favorite. The actual food isnt associated with you, only the number that is used. Very odd way to explain it but any help is appreciated
also idk if this in the right section