Poll

EDIT:THis is not dedicated that's a waster of internet

Zombie RPG
2 (6.7%)
Adventure RPG
4 (13.3%)
Medieval RPG
3 (10%)
Future RPG
6 (20%)
Apoc. RPG
2 (6.7%)
blockland rpg
10 (33.3%)
City RPG
0 (0%)
RPG RPG
3 (10%)

Total Members Voted: 30

Voting closed: June 26, 2016, 10:07:55 PM

Author Topic: What type of RPG should i make?[ONE VOTES PER PERSON]  (Read 1199 times)


Peacons
idek anymore
just you in heaven finding your dead grandma!!!! XD
ultimate cringe
dont post my loving avatar and say ultimate cringe
ok you're gonna do that anyways



Do a fukin RPG RP. !!!!!! Would play for hours.

Make an RPG with arbitrary skills that level for menial tasks such as moving, looking at certain objects and something more obscure like standing in a designated area. For every so much experience gained in a skill, you gain currency to which you can spend on a plethora of collectible hats. In every area in the build you should have a glowing red scene reminding the players just how integral hats are to the RPG.

Once the dedicated players with the higher-class hats show their face, force them into extreme challenges to test their persistence. Slowly but surely you will single out the community down to a group of champions, and have them duel each other in a deathmatch. The single victor then gets the choice to continue collecting hats, or the choice to press a blue button that shuts down the server permanently.

Science fantasy! Science fantasy! Science fantasy! Sciencefantasy! Sciencefantasysciencefantasys ciencefantasysciencefantasy!
I have not yet seen any science-fantasy stuff in BL. It's basically what you'd expect... Sci-fi, but with fantasy.

Also... Ike... wat.

dont post my loving avatar and say ultimate cringe
ok you're gonna do that anyways


Ultimate pony
« Last Edit: June 22, 2016, 02:49:52 PM by SuperSuit12 »

Make an RPG with arbitrary skills that level for menial tasks such as moving, looking at certain objects and something more obscure like standing in a designated area. For every so much experience gained in a skill, you gain currency to which you can spend on a plethora of collectible hats. In every area in the build you should have a glowing red scene reminding the players just how integral hats are to the RPG.

Once the dedicated players with the higher-class hats show their face, force them into extreme challenges to test their persistence. Slowly but surely you will single out the community down to a group of champions, and have them duel each other in a deathmatch. The single victor then gets the choice to continue collecting hats, or the choice to press a blue button that shuts down the server permanently.
this idea sounds like a winner

genuinely it sounds entertaining

Oh no, hes back at it again.

Oh no, hes back at it again.
-cooguywhatever


.... "fool!" -excalibur

Lol you changed the polls.  Rip Angle RP.