I can't get my mod to work.

Author Topic: I can't get my mod to work.  (Read 3014 times)


Don't change the topic title :)

I lol'd at the topic title on the forum board...

OK, I tried that, it didn't work.  I replaced all the names of the old mod, and it is still not showing my mod as a real one, just an updated version of the mod I copied it from.
What'd you copy it from? This line's a bit confusing to me. Your code should work.

Stop using the catch phrase to fit in. It's not funny.
I wasn't trying to fit in, I was trying to be funny.

OK, I tried that, it didn't work.  I replaced all the names of the old mod, and it is still not showing my mod as a real one, just an updated version of the mod I copied it from.
What'd you copy it from? This line's a bit confusing to me. Your code should work.
I coppied it off of the Lazer Cannon, and what I meant was that it kept updating the Lazor Cannon, and not showing my mod.  I have a model and everything, it just won't work. :(  Do I need to make anything more than the model and the script?

try saving the file as 'explodeball.cs'