Author Topic: how do i rotate my weapon  (Read 1318 times)



how do i make this be correct



also this happened uh how do i fix this
« Last Edit: December 04, 2016, 01:02:06 AM by Waru »

you didn't apply scale location rotation in blender when you exported the pickaxe model.

to fix rotation ingame, set the parameter rotation = eulerToMatrix("x y z"); (under the image datablock) where x y z are numbers between -180 and 180 and correspond to rotation around said axes, where positive x is to the right of the player's eye vector and positive y being the players eye vector. if its in the wrong place, you can set offset = "x y z"; where x y z are any positive/negative number, and one unit is equal to two studs.

edit: fixed range on rotation numbers; ty swol for catching error
« Last Edit: December 04, 2016, 03:24:28 AM by Conan »

i don't know man the way he holds that sword just makes him 60% more dangerous though

Swordhand vs Giant PickaxeHead

who will win find out next episode season of natoru

lmao no the pickaxe is perfect the way it is please

lmao no the pickaxe is perfect the way it is please
I can imagine OP's confusion. "Where is it? I can't see it! Wait..."
[much laughter ensues]