Author Topic: Unnamed Survival Gamemode --- Looking for builders  (Read 5658 times)






I heard these kind of things you make are kind of high poly, is that an issue?
Also, does collision, raycasting work correctly? I have no idea if you can build inside/on such models.

Why does everyone complain about high poly? I've worked with High Poly tools, stuff in Blockland and they all turn out fine.

I heard these kind of things you make are kind of high poly, is that an issue?
Also, does collision, raycasting work correctly? I have no idea if you can build inside/on such models.
You can build inside the houses yes, of course. You can't build in the doorway or windows.
I don't make high poly bricks, It's just I add little detail. The collision is right on the roofs

If you want you can come on my server to have a look at them
« Last Edit: January 01, 2017, 09:35:18 PM by Daniel.S »

You can build inside the houses yes, of course. You can't build in the doorway or windows.
I don't make high poly bricks, It's just I add little detail. The collision is right on the roofs

If you want you can come on my server to have a look at them
Sure, is it a dedi thing or do I need to tell you in advance

Why does everyone complain about high poly? I've worked with High Poly tools, stuff in Blockland and they all turn out fine.
Framerate Performance.

polycount is extremely important but those buildings don't look bad at all for their size.

looks nice is there a release date?

looks nice is there a release date?
When I get builders to help me make the map.
The scripting and models/items are done.