Error:Brush #: ths brush has bad faces

Author Topic: Error:Brush #: ths brush has bad faces  (Read 1348 times)

I can't figure out how to Delete a brush face in torque constructor. I know how to select it yet i can't find out how to delete it. Please help!(I selected the face and used the delete button but no luck)

Nvm I hollowed the brush then deleted the top.

Lock


BTW im using torque constructor

Ok, I got another problem. here is the console message when exporting the map...

  " Error: Brush 48 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
   Error: Brush 55 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
   Error: Brush 56 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
   Error: Brush 57 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
   Error: Brush 74 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
   done.
  Creating BSP...done.
  Marking active zones...done
  Creating surfaces...done.
  Lightmaps: Normal...Cleaning Up ...
Deleting auto converted map ..."

I think know what this means. I think it means that the brush has a impossible dimesion (-10 for example)
But how do I fix it is the thing
Can i please have some help?

EDIT:
The only actually EXISTING brush out of 48, 55, 56, 57, and 74 is brush 48. Now when i deleted that brush and exported this is what the console said...

Error: Brush 47 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
   Error: Brush 54 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
   Error: Brush 55 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
   Error: Brush 56 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
   Error: Brush 73 - There are bad faces on this brush. This is most likely caused by a flat or non-volumetric brush.
   done.
  Creating BSP...done.
  Marking active zones...done
  Creating surfaces...done.
  Lightmaps: Normal...Cleaning Up ...
Deleting auto converted map ...


 and do you know what happened when i deleted brush 47?
thats right all the #'s subtracted by one. So 47 was 46, 54 was 53, 55 was 54, 56 was 55, and 73 was 72.
so i deleted every brush under 48 and it still gave me the error.
so THEN i deleted every brush worked fine.
undid the last delete worked fine.
undid the last 10 and it worked fine.
undid about 23 worked fine.
now on the 24th is didn't and the thing kept giving me errors and crashing during export.
so i delete all the green brushes (which is the brush that was undeleted on the 24th time) and it still crashes on export but with no errors this time...
help.
« Last Edit: February 22, 2008, 07:50:32 AM by DYLANzzz »


sry for triple post but...
*bump*
huge update to first post and still need help
sry for the length of the first post.