Author Topic: Can't launch a game/server  (Read 1310 times)

The game itself launches fine but I can't create a server or even a singleplayer game. Even with default addons and premade gamemodes like the default freebuild it loads a tiny sliver of addons then the whole game freezes and crashes. I even try in singleplayer instead of starting a multiplayer server and it still crashes. Console.log is attached below

try creating a server with only defaults enabled
if that doesn't work, try a clean install (rename the blockland folder to blockland2 and reinstall)

Even with default addons and premade gamemodes like the default freebuild
you say this, yet in the log it says you are not
last thing in log:
Code: [Select]
Loading Add-On: Vehicle_Light_Tank (CRC:-2092790656)
Executing Add-Ons/Vehicle_Light_Tank/server.cs.
Executing Add-Ons/Vehicle_Light_Tank/shootOnClick.cs.
Activating package: ShootOnClick_Pack
which is not default

try creating a server with only defaults enabled
if that doesn't work, try a clean install (rename the blockland folder to blockland2 and reinstall)
you say this, yet in the log it says you are not
last thing in log:
Code: [Select]
Loading Add-On: Vehicle_Light_Tank (CRC:-2092790656)
Executing Add-Ons/Vehicle_Light_Tank/server.cs.
Executing Add-Ons/Vehicle_Light_Tank/shootOnClick.cs.
Activating package: ShootOnClick_Pack
which is not default

That log was from a custom gamemode. One from Freebuild is below. Oddly enough freebuild works in singleplayer (although it barely crashed) but not for internet. Custom game doesn't work period

Also a note I DO have RTB and blockland Glass enabled because I do that from the server settings menu

(although it barely crashed)
what does this even mean
I thought crashing was a boolean, it either crashed or didn't?

System_ReturnToBlockland is known to crash users when hosting a non-dedicated server due to the way it stores information and improper packaging. I highly recommend removing it.

I thought the only crash it had was if there were too many addons, which then put into a string overflowed the string limit?
if running on defaults + RTB/glass, that shouldn't be an issue

I would recommend trying with only defaults though

what does this even mean
I thought crashing was a boolean, it either crashed or didn't?

Means it was almost done loading but then froze and crashed, as opposed to hardly loading at all followed by freezing and crashing

When you start a server and close it, all functions and packages of add-ons will persist, even if you start another gamemode or run the game with other add-ons. Don't start the custom gamemode before starting the default freebuild.