Author Topic: Object disappears when center is out of view  (Read 848 times)

this may be a LOD issue, but essentially, i have a model that shows up in game perfectly fine. however, when you move the camera just out of view of the center of the object, the entire object will disappear.

i don't know if using detail32 is correct, or maybe there's some other issue. i use port's dts plugin

thats just the rendering engine tryna cull stuff to render. the only way to "fix" it is to make some part of its collision mesh/raycast collision mesh be at evey far corner of the object so the game still renders it cause whatever system it uses to decide can detect it

so should i use loscol or bounds?

so should i use loscol or bounds?
loscol probably (if you dont want those parts to have collision), unless for some reason bounds doesnt already encompass the entire object

alright i'll try that out