Author Topic: schematics for a planned merp idea  (Read 525 times)

Here's are some schematics for a planned merp idea.

This is still heavily work in progress and is only here to show the basics of what it is.



Attributes:
Health (The amount of points of damage a unit can take before fainting/dying. The max health is 40.)
Damage (A set drain of Health.)
Defense (Negates damage. Defense is decided by armor; dmg ÷ armr (without armor 0) = negated dmg)
Speed (Who takes the turn first. Lighter units with less heavy weapons have more speed but less damage, heavy units which are slow and bulky and output alot of damage have low speed.)
Bleed (Set drain of little amounts of health. Highest amount can be 0.2 health per turn. Defense cannot negate it.)
Burn (Eats away at armor. Gets a bonus of durability loss against wooden/woodbound armors. Significantly slows down speed (spd ÷ brn turn length = speed loss)


Armor/Weapon Attributes:
Durability [How many blocks can it take/be blocked/attack before breaking? (blocking tools take a hit of -2 durability, blocked tools take -1 durability, attacking takes away 0.3 durability.)]
Damage output (How damage from a single hit on an unarmored creature can this do? Does it cause bleeding?)

Continuing more of this tomorrow. It's late right now and i'm kind of tired. How does this base sound? Suggest things.