Wepon Flash messed up

Author Topic: Wepon Flash messed up  (Read 816 times)

I am in the prosses of making my first Add-On. I am almost done exept for one  glicth when the wepon fires. The flash particle is on the hand instead of on the barrle of the gun. I used the Uzi script and my gun is relitivly the same size as the Uzi. This is really anoying and i cant realse it into my server  until this is fixed.

Have you defined a muzzlePoint on the model of your weapon?

I havent edited the original script much. All I have done was replace "Uzi" with my weapon name in parts it needed to be replaced ( like functions). I made and exported the model from milkshape, but just in case, which fuction does muzzel point need to be defined in?

It's a node on the model, like mountPoint or ejectPoint.

Umm, it automaticly  assighns all those to 0,0,0.

It defaults to 0 0 0 if you do not set them. Create a node [empty, blank, whatever] and set its parent to the 'Root', 'Shape' or 'Base' node in your model.

You mean like a joint?
EDIT: Yes it was a joint, now it works! Thanks  :cookie: s for you
« Last Edit: April 29, 2008, 10:12:46 PM by AffGuy »