Author Topic: Particle Colour  (Read 1548 times)

How do you change the particle colour because i tried everything changing numbers switching numbers i get my numbers from MS PAINT im trying to get light blue like water colour

in the particle's datablock mess with this:
Code: [Select]
colors[0]     = "0.7 0.7 0.9 0.9";if you have idea of what i just said give up

i know about that that but how do people know what colour their typeing in i us ms paint and the numbers dont work

In MS Paint you will probably get a colour like:
255 0 0 (Red) or
128 128 128 (Medium Grey)

To convert it into a Blockland format, divide each number by 255. Round it to about the nearest one or two decimal places.
1 0 0
0.5 0.5 0.5

The fourth number is the transparency - 1 is fully visible, 0 is completely invisible. If you want effects that you can see through or blended ones, use decimal numbers. For basic particles having 1 or 0.9 is better.
1 0 0 1
0.5 0.5 0.5 0.9

im not sure what you mean :( for some reason it worked for my demogun

Take the Red, Blue and Green numbers you get from the MS Paint colour selector.


Divide each number by 255.
0 / 255 = 0
255 / 255 = 1
255 / 255 = 1

Add a '1' to the end. This makes the colour visible, or add a decimal (smaller than 1) to make the colour partially transparent.
Turquoise = 0 1 1 1

how about the

Hue:
Sat:
Lum:

do i do anything wid those numbers?

k so i did it and it kinda worked for some reason when i shoot the particles got from dark blue to light blue

k so i did it and it kinda worked for some reason when i shoot the particles got from dark blue to light blue

Post the bit of script that contains all your Colors[0 to #], Sizes[0 to #] and Times[0 to #] that you are trying to get to work. At this point the lack of information suggests that the problem could be anything.