Author Topic: Congrats! I broke the barrier!  (Read 1523 times)

I broke the barrier!
.Vmf to .map is now possible.
.map to .dif = partly working source levels in Blockland.
But what this also means is it we can now making maps in hammer and throw them into quark for fixing then ship them off to blockland. Freaken sweet.
Discuss.

You don't need to use .vmf at all, hammer 3.0 exports straight to .map anyway, if you're using any version that you use for HL2 or a version that doesn't use .wad for textures, then you're committing a mapping sin.

You don't need to use .vmf at all, hammer 3.0 exports straight to .map anyway, if you're using any version that you use for HL2 or a version that doesn't use .wad for textures, then you're committing a mapping sin.
I'm using hammer 4.0 Source 2007.
All of the source hammers do not export to .map.

Don't EVER use a source version of hammer with blockland, stop being lazy and download hammer 3.0.

Don't EVER use a source version of hammer with blockland, stop being lazy and download hammer 3.0.
Wow you clearly do not know anything about mapping.
I can perfectly convert .vmf to .map (Geometry only) and import it into quark for fixing and then export it into a working blockland .dif....
Its not simple...

Wow you clearly do not know anything about mapping.
I can perfectly convert .vmf to .map (Geometry only) and import it into quark for fixing and then export it into a working blockland .dif....
Its not simple...
Oh god that's so rich. If it perfectly converts to .map, why would you need to fix it at all? And what's not so simple about dragging a couple of files and clicking a few buttons? You sure are good at making bullstuff up aren't you.

Oh god that's so rich. If it perfectly converts to .map, why would you need to fix it at all? And what's not so simple about dragging a couple of files and clicking a few buttons? You sure are good at making bullstuff up aren't you.
It converts the geometry, To work with blockland I need to re-texture and add lights in quark, duh.




you just got owned :D. As you where saying?

Uhm, he was saying you could do that in way less steps.

YOU CAN EXPORT TO .map, SO THERES NO REASON TO CONVERT .vmf TO .map.

YOU CAN JUST EXPORT IT TO .map AND OPEN IT UP IN QUARK RIGHT AWAY, NONE OF THIS "lol converter" STUFF.

It's not clever or cool to go to unnecessary lengths to get a .dif. You can load a .vmf in Hammer 3.0, which can export directly to .map itself, so you've been performing a futile exporting procedure with a tool which source turned into an evil, unreliable version of it's predecessor.

Uhm, he was saying you could do that in way less steps.

YOU CAN EXPORT TO .map, SO THERES NO REASON TO CONVERT .vmf TO .map.

YOU CAN JUST EXPORT IT TO .map AND OPEN IT UP IN QUARK RIGHT AWAY, NONE OF THIS "lol converter" STUFF.
..Oh wait you cant do that in source hammer! ZOMG!
He is talking about the old ass crappy hammer, I am talking about hammer 4+ (Source hammer)

It's not clever or cool to go to unnecessary lengths to get a .dif. You can load a .vmf in Hammer 3.0, which can export directly to .map itself, so you've been performing a futile exporting procedure with a tool which source turned into an evil, unreliable version of it's predecessor.
*sigh* I see you still do not get it.
So what if you can do it that way? who cares..I just figured out how to get universal conversion for source and torque...