Author Topic: SEVERAL Wrench questions.  (Read 572 times)

First of all, I love the wrench system, however, I feel like there's so much more and so many better ways that I could be using it, but I don't know how to work half the stuff, and another fourth I don't even know what it does. So here are some of the questions I have.

First of all, what is ToggleEventEnabled (or something like that, if you wrench the light in trial limit, it's in there with the parameter 1 2 3 4 5)

Secondly what is OnRelay?

and second point fively, what is Relay?

numbah three, that is PrintCount(under/over)flow?

What is Ray Casting?

What is BurnPlayer and what is ClearBurn?

Is it possible to toggle a brick being disappeared,  and how do I set up something so that I have to readied, or armed before it can be fired, and then has to be disarmed and re-armed before being able to be fired again? (and again, cannot be armed twice and must be fired after being armed, etc.)



First of all, what is ToggleEventEnabled (or something like that, if you wrench the light in trial limit, it's in there with the parameter 1 2 3 4 5)

Secondly what is OnRelay?

and second point fively, what is Relay?

numbah three, that is PrintCount(under/over)flow?

What is Ray Casting?

What is BurnPlayer and what is ClearBurn?

Is it possible to toggle a brick being disappeared
-toggleEventEnabled toggles the event numbers, enabled to disabled. The unput box is the event numbers to toggle.

-onRelay is when another event or object fires that objects relay. Think of a radio Antenna.

-A relay is like a radio signal, used to set off onRelay.

-onPrintCount___ activates when the objects print count hits a theoretical 10.

-Ray Casting is collision with Bullets or projectiles.

-BurnPlayer is self-explanitory, so is ClearBurn

Yes:
onActivate self toggleEventEnabled 1 2
(disabled) onActivate self setRender (on)
(Enabled) onActiavate self setRender (off)
« Last Edit: August 16, 2008, 09:40:05 AM by yuki »

Most of these are very obvious

Most of these are very obvious
Thanks, that was helpful.