Author Topic: This map is so glitched...  (Read 1667 times)

Well I made a map named Ocean, it's my first good map, but the water on it is glitched, some places have invisible water ect.

If you wanna help I'll give you my map's file through PM, this is a really good map in my opinion so I'd like to fix it. If I give you my map through PM, please tell me what's wrong. For now, any volunteers?
10 :cookie: s For who fixes it. =D

Does it have terrain or not?

The map is completely Terrain, because I don't know how to make Interiors anyway.
So...guess I may as well post pictures of what's wrong.


Here we see an invisible space of water and some weird white lines.

When you go inside the invisible water...

All the other water dissapears from sight.

And here the water is missing, but when you get closer:

It appears...


Open up the mission file, copy the terrain block, and pasted it in here.

Wait, how do I open up the mission file? I have WinZip, but I don't know how to open it. How about I just PM you the whole map file?


Code: [Select]
   new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      terrainFile = "./ocean.ter";
      bumpTexture = "./sand1";
      squareSize = "16";
      bumpScale = "5";
      bumpOffset = "0.0051";
      zeroBumpScale = "5";
      RepeatTerrain = "1";
   };

This is the terrainblock. To view it, you need to open ocean.mis in notepad. Each of the fields you see corresponds to a field in the mission editor. For a frame of reference, terrainFile and bumpTexture would usually be under the Media heading, I believe.

You need to change the square size to 8. That is all. You're probably going to have to redo your terrain after this, but it shouldn't take long.

Here, you can copy and paste it.

Code: [Select]
   new TerrainBlock(Terrain) {
      rotation = "1 0 0 0";
      scale = "1 1 1";
      terrainFile = "./ocean.ter";
      bumpTexture = "./sand1";
      squareSize = "8";
      bumpScale = "5";
      bumpOffset = "0.0051";
      zeroBumpScale = "5";
      RepeatTerrain = "1";
   };

I did that, all that did was mess up the terrain, there are still problems with the water.

(which is why I made a copy first =D)