Author Topic: Help with Ported weapon, does not load Datablocks  (Read 1818 times)

printGunExplosion and printGunExplosionEmitter do not exist, in any form.

Could you please try not to break SpaceTick and the Target Events if you do continue porting this weapon?

printGunExplosion and printGunExplosionEmitter do not exist, in any form.

Could you please try not to break SpaceTick and the Target Events if you do continue porting this weapon?

 I will try not to.

can some one tell me how to port?



 Bump'd,

 
can some one tell me how to port?

 No. I will not in any case allow a newbie to port a weapon that no one will want. So, too bad.


 Anyhoo, I really effing need this. The countless days spent working on Aperture are absolutely grueling without the beloved Portal Gun.

I've finished porting the old mod and have been adding some events/options to it. I'm currently in the process of testing it, so it should be released soon. (Hopefully within a few days)

I've finished porting the old mod and have been adding some events/options to it. I'm currently in the process of testing it, so it should be released soon. (Hopefully within a few days)
'
 :D Awsome. That sounds great. ;D Are you including the Companion Cubes w/ Cube Triggers?

I will be including both kinds of Weighted Cube. I'm not sure what to do with vehicle triggers, since using a trigger on every brick that needs to detect vehicles could be considered inefficient or slow.

I will be including both kinds of Weighted Cube. I'm not sure what to do with vehicle triggers, since using a trigger on every brick that needs to detect vehicles could be considered inefficient or slow.

 Ok. Awsome news. I will now lock the topic, as it is obsolite.