Author Topic: Map model problem  (Read 1996 times)

Sensei's brother here. I helped Sensei with making a map. I made a model in Blender, UV textured it and tried to export it with the script for Blender. When I had the texture in jpg, Torque Constructor loaded it well. When I used a png texture like Blockland, Constructor crashed. Anyways I dropped the dts and the texture in blockland/base/data/shapes/environment and when Sensei loaded it in mission editor, it didn't have a texture. Is there an extra step needed to be taken?


Make sure the material name matches the file name in Blender.

What do you mean by file name? The DTS filename or the blend filename? I matched the DTS and texture name but that didn't work.

Another problem, you can't build on it.

You can't build on staticshapes so make sure it's a .dif interior. But I think it should already be like that if you used constructor?

I guess I wasn't very specific

Make sure the name of the material in Blender matches your material's filename. Like, if you call you material wood.jpg, make sure the material name is set to wood in Blender.

How am I supposed to make it into a dif? I imported the dts into Constructor, exported it to a dif, copied the dif and the texture to base/data/interiors and it didn't "spawn" when I clicked on the name in mission editor.

Dts shapes in constructor are for reference only, you can't export them either as or as part of an interior.

Dts shapes in constructor are for reference only, you can't export them either as or as part of an interior.

Not in Blockland anyway ;D

As for the texture, make sure it is a factor of 2. IE. 64x64, 512x512, 256x256

Dts shapes in constructor are for reference only, you can't export them either as or as part of an interior.

Not in Blockland anyway ;D

As for the texture, make sure it is a factor of 2. IE. 64x64, 512x512, 256x256
Power, not factor.
A factor of 2 would be 1 or 2.

...Does it really matter? what I told him should help regardless of the accuracy of the vocabulary.

I uploaded it so can please someone check what's wrong?
http://www.mediafire.com/download.php?zz3xwdjujmz

I help you out with this, but Blender is for making .dts shapes, not for interiors.

You changed the material name, but you didn't change the texture name, or select the image file to use for the texture.

Step by step instructions.
1. Open the file.
2. In the buttons window, find where it says Tex.001. Rename it to island.
3. In the right side of the buttons window, press the load button.
4. Navigate to where the texture file is, select the texture, and click SELECT IMAGE.
5. Now export.

You may need to mess around with the 'map input' and 'map to' setting. I can't help you there, texturing is something I'm not really good at.