I've looked at the revolver's script long before making this topic, it's just that there is no reference to the number of bullets at all.
// Rotondo's Zombies
function sfRevolverZombies()
{
if(isObject(gunImageNoFire))
{
datablock ShapeBaseImageData(sfRevolverImageNoFire : gunImageNoFire)
{
shapeFile = "./revolver.dts";
RWep = "sfRevolverImage";
projectile = sfRevolverProjectile;
doColorShift = sfRevolverItem.doColorShift;
colorShiftColor = sfRevolverItem.colorShiftColor;
};
}
}
schedule(100, 0, sfRevolverZombies);